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Sky Dome Sidescroller Platformer Level Design Development



This is the sky background that I will be using for the sky dome level
I have included in a point light into the scene of the sky dome level
I have included in a particle system and changed the shape of the particles to being a box and changed the start lifetime of the particles to 10 and changed the start speed delayh to 0

I have applied the cloud texture to the cloud particles so that the particles appear more like a cloud

I have changed the shape of the particles to more of a cloud shape

I have duplicated the cloud particles and scaled it to a smaller size than the other one

I have duplicated the cloud particles again and scaled it down to a smaller size, this is to see how different size platforms look like with the cloud particles

I have duplicated the cloud particles again and scaled it down to a smaller size

I have started to design the cloud particle platforms for the sky dome level

I have changed the view to sideview and rearanged the position of the cloud particle platforms

I have positioned the two cloud particle platforms so they are in the correct places again

I have duplicated one of the cloud particle platforms and positioned it in line with the other two platforms

I have changed the view of the level again and I have included in a cube which will be used as a platform

I have scaled the sizes of the cloud particle platforms

I have duplicated the platform and positioned the platforms inside of the cloud particles

I have slightly altered the size of the cloud particles

I have positioned the platforms so that they are in the cloud particles

I have scaled the sizes of the platforms slightly

I have duplicated one of the platforms and cloud particles

I have scaled down the size of the platform and cloud particles to make them slightly smaller

I have changed the clouds from being a square box to being a cirlce and changed the settings of the cloud particles around. I have changed the platfrom to being glass transparent

I have duplicated the cloud particles and the glass platform and positioned them slightly below the other cloud and platform

I have duplicated the cloud particles and the glass platform twice and positione each of them slightly below each other. These platforms will be used to allow the character controller to jump onto until the player reaches the flagpole at the bottom of the level

I have slightly positioned the platforms and the clouds to make it a bit easier for the character controller to jump across the platforms

I have duplicated the cloud and glass platform and made them slightly bigger. I have positioned them close to the other cloud and glass platform for the character controller to jump onto

I have designed a different platfrom which will be used for the start point of the cloud sky dome level. The character controller will need to jump across the glass platforms from the start point platform

I have duplicated one of the clouds to generate the cloud particles underneath the start platform

I have duplicated the glass platform and cloud particles to create another platform for the character to jump onto and to generate another cloud

I have duplicated the glass platform and positioned it slightly below the other platform and cloud particles. I have duplicated the cloud particles to generate a cloud unerneath the platform

I have duplicated the glass platform and cloud particles and positioned them slightly below the other glass platform and cloud

I have positioned all of the glass platforms and clouds slightly further back again so that I can design more platforms in the row

I have duplicated the glass platform and cloud particles to design another platfrom for the character controller to jump onto and to generate a cloud underneath the platform

I have duplicated the glass platform and positioned it slightly below the other platform and also duplicated the cloud particles to generate a cloud underneath the platform

I have duplicated the glass platform again to design another platfrom as well as the cloud particles to generate a cloud underneath the platform

I have duplicated one of the glass platforms and cloud particles to design another platform for the character controller to jump onto and to generate a cloud undereath the platform

This is an asset I am designing for the cloud platform level, the asset I am designing is a flagpole which will be used for the goal of the level

This is further into the development of the flagpole I have extruded the faces on the top of the sphere to design the base of the flagpole itself

This is the finished flagpole asset, I have extruded the two faces on the side of the flagpole base to design this flag shape

I have exported the flagpole and included it into the level, I have scaled up the flagpole and placed it at the bottom of the level

I have duplicated one of the glass platforms and cloud particles to design another platfrom for the character to jump onto and to generate a cloud underneath the platform

I have moved all of the glass platforms and cloud particles further up in to the sky dome so that I can design more platforms to get the player down to the bottom

I have removed some of the platforms and duplicated the platforms back into the level so that they are not as far apart from each other

I have duplicated one of the glass platfroms and cloud particles to design another platform for the character to jump onto and to generate a cloud underneath the platform

I have duplicated one of the glass platforms and cloud particles to design another platform for the level, so the character controller can jump on to it to progress further down to the bottom of the level and also to generate a cloud underneath the platform

I have duplicated the glass platform and cloud particles to design another platform for the player to jump onto and to generate a cloud underneath the glass platform

I have included in some spike traps and placed them on one of the platforms for the player to avoid and jump over without touching them otherwise the character will have to respawn

I have duplicated more spike traps and placed them on another platform, the player will need to avoid and jump over these spike traps in order to get onto another platform

I have duplicated one of the glass platforms and cloud particles so that the character can jump onto another platform to progress further down to the bottom of the leel and to generate a cloud underneath the platform

I have duplicated one of the glass platforms and cloud particles to design another platform for the player to jump onto to reach the bottom of the sky dome and to generate a cloud underneath the platform

I have duplicated more of the spike traps and placed them on another one of the platforms which the player will have to avoid and jump over to get onto the next platform

This is another asset being designed for the sky dome cloud level. These crystals have been designing with paint effects and will be used as the collectibles for the level

This is the crystal asset having the paint effects converted to being polygons so that they can be exported out into the level

This is another crystal asset these crystals will also be used as the collectibles for the level but will give less amount of crystals to the player when collected

I have included in the crystals I designed which will be used as the collectible items of the level, the bigger crystals will be worth ten when collected whereas the smaller crystals will be worth five when collected

This is another asset which I have designed for the sky dome cloud level. This asset is the orb pick up collectible item which the player will have to collect around the level, there will be multiple different colours used for these collectible itmes as well as using the crystals also as collectibles

I have included in the orb pickup collectible which the player will be collecting as they progress around the level as well as collecting the crystal collectible items

I have duplicated the orb pickup collectible item twice and placed them onto the first glass platform and also moved one of the large crystals onto the second glass platform

I have duplicated one of the glass platforms and cloud particles to design another platform and to generate a cloud underneath the platform

I have duplicated one of the glass platforms and cloud particles to design another platform for the character to jump onto and to generate a cloud underneath the platform

I have designed a particle effect to use as the glow for the orb collectible items

I have changed the colour of the glow from being white to yellow

I have applied the glow texture I created to the glow particle to give a better glow effect

I have included in the glow particle and positioned it inside of the orb collectible and scaled up the start size of the glow to 1000

I have duplicated one of the glass platforms and cloud particles to design another platform for the character to jump onto, so that the player can progress further down to the bottom of the sky dome level and to generate a cloud underneath the platfrom to show that the player is in the sky

I have duplicated the orb collectibles and the glow particle to design more orb collectibles for the player to pick up

I have duplicated one of the glass platforms and cloud particles to design another glass platform for the character controller to jump onto to progress further down to the bottom of the sky dome cloud level and to generate a cloud underneath the platform

I have duplicated the glass platform and cloud particles to design another platform for the player to progress further down to the bottom and to generate a cloud underneath the platform

I have duplicated more of the orb collectible items and the glow particle to design more of the orb collectible items which the player wil be collecting througout the level

I have duplicated more of the orb collectible items and the glow particles to design more of the orb pick up collectible items for the player to collect as they progress through the level

I have duplicated more of the orb pickup collectibles for the player to collect as the character progresses through the level

I have duplicated one of the glass platforms and cloud particles to design another platfrom for the player to jump onto and to generate a cloud underneath the platform

I have duplicated more of the orb collectible items and spike traps to design more collectibles for the player to collect and to design more spike trap obstacles for the player to avoid

I have duplicated more of the orb collectible items and spike trap obstacles for the player to collect throughout the progress of the level and to avoid and jump over more obstacles. This is to achieve some game mechanics for the sky dome cloud level

I have duplicated more of the orb collectible items and the small crystals for the player to collect as the character progresses through the level

I have duplicated one of the glow particles and changed the colour of the glow to green and positioned the glow inside of the orb collectible items

I have duplicated more of the glow particles and positioned them inside of the orb collectible items and I have changed the colour of the glow so that not all of the orbs have the same colour glow and to make them stand out slightly more

I have made this test scene to apply controls to the camera to allow it to follow the player

I have scaled down the platform and the orb asset so that the character controller will work

I have done this test to test the camera follow script which follows the player without any problems and is easy to move around

I have done this test to see if the cloud particles will still work and how they work with the platform

I have slightly scaled down the size of the orb collectible as they will need to be smaller than the player

I have done this test to see if the orb is smaller than the player which is only just smaller than the dummy object character

I have scaled down the orb collectible to a much smaller size and duplicated the orb so that there are two collectibles on the start platform and scaled down the size of the glow particle so that it fits inside the orb. I have duplicated the glow particle to put inside to put inside of the second orb collectible

I have done this test to see how the glow particle works and gives a bright yellow shine to the collectibles

I have scaled the first glass platfrom after the start platfrom to a much smaller size and positioned it slightly underneath the start platform for the dummy object character to jump onto

I have scaled down the orb collectible items and the crystal collectibles that where originally on the platfrom to a much smaller size so that they are smaller than the dummy object character

I have done this test to see if the dummy object character is able to jump onto the glass platform from the start platform. There is too big of a gap so the player is not able to jump onto the platform at all

I have moved the glass platform slightly towards the start platform so that the dummy object character is able to jump onto the platform

I have done this test to see if the dummy object character is able to jump onto the platform, the character is able to jump onto the glass platfrom from the start platform without any problems

I have positioned the orbs that were too close to the edge of the platform slightly further forward and duplicated one of them to have four orb collectibles on the platform

I have scaled the second glass platform and positioned it near to the first glass platform

I have done this test to check the jump distance between the first glass platform and the second platform, the gap between the two platforms is too far so the character will not be able to get onto the platform

I have duplicated the flow particle and positioned them close to the orb collectibles to give them a glow effect

I have done this prototype test to see if the glow particles are working which they are all working although one of them fades out when the player is not near to the collectible

I have positioned the glow paricle slightly above the collectible which does give the orb a slightly better glow effet when the player goes near to the collectible

I have positioned the glass platform slightly closer to the first glass platform so that the character is able to jump onto it from the first glass platform

I have done this test to see if the dummy object character is able to jump onto the second glass platform which the character is able to jump onto the platform without any problems

I have scaled down the third glass platform and positioned it near to the second glass platform and also scaled down the large crystals to a smaller size and duplicated the crystals

I have done this test to test the jump distance bwetween the second and third glass platform. The dummy object chracter is able to jump onto the platform without any problems

I have duplicated one of the orb collectibles and positioned it onto the platform and duplicated it enough times to get all of the collectibles I have placed around the platform

I have duplicated the glow particle and changed the colour to being a light blue colour and positioned it in the orb and duplicated the particle and placed them near the orbs

I have done this test to see if the glow particles are working which the glow particles are currently working and give the orbs a bright glow effect


I have duplicated the blue glow and placed it near to the crystals to give the crystals a glow effect
I have done this test to see if the glow particles give the crystals a blue glow effect where I positioned it in the middle of the crystals to give them the best glow effect

I have scaled down the third glass platform and positioned it near to the second platform

I have done this test to test if the dummy object is able to jump onto the next platform

I have duplicated the orb collectible and placed them around the platform and I have also duplicated the glow particle effect and positioned them near to the collectibles

I have done this test to see if the flow particle effects are working which the glow is working although some of them are out of position

I have scaled down the spike trap obstacle and placed it onto the platform and duplicated the spike trap and positioned them around the platform

I have done this test to see if the spike trap obsracles are at the correct size and to also see if the flow effect still works around the orb collectibles

I have scaled down the fourth glass platform and positioned it slightly under the third platform and rotated it around so that the platform is the correct way up

I have done this test to see if the dummy character object is able to jump onto the platform, the character is able to jump onto the platform without any problems so the jump distance of the third and fourth platform is correct

I have duplicated more of the orb collectibles and spike traps and the glow particle for the third platform

I have duplicated more of the orb collectibles and positioned them on the fourth platform
