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Year 2 Assignment 1- Hangar and Airfield Project 

Hangar Environment
The first assignment project of the second year is to develop a game based on the setting of World War One. To contribute to the project I am desgining a hangar environment while being teamed up with an animator.
This is the start of the block out of the hangar being designed in Autodesk Maya
This is slightly further into the modelling of the hangar block out
Further into the block out development of the hangar 
Even further into the block out development of the hangar
More development of the hangar block out.
Further development of the hangar block out
Slightly further development of the hangar block out
Even slightly further development of the hangar block out
This is the finished block out design of the hangar which I have given to Adam who is the animator I have teamed up with for the project to design the hangar from this basic block out
I decided to do an early prototype of the hangar of the block out I have designed while waiting for Adam to design the hangar from the block out design. 
Sligthly further into the design of the early prototype, I have including in point lights into the hangar block out. 
This is the game view of the early prototype of the hangar but since it is the block out there is not much to show 
This is the hangar that has been further designed by Adam from the basic block out design 
This is the hangar scene with the first person character controller in the hangar 
This is the prototype build of the hangar. I have included point lights on the cieling in the center of the light meshes to make the environment look more realistic. 
 
 
 
This is to show that I have designed a cube object for the trigger that will be used to take the player to the cockpit scene from the hangar scene
This is to show that I have designed a trigger object for the cockpit scene that will be used to take the player to the hangar scene from the cockpit scene
This is the game view of the cockpit scene 
Included in crate objects into the cockpit scene. The crate objects have been designed by Adam 
Included in crate objects into the hangar scene. This is to make the hangar and cockpit scene exactly a like 
Re positioned the crate objects in the scene slightly
This shows that I have included in a trigger in the hangar scene and have designed a hand icon plane to show the player where the trigger is
This shows that I have included in a trigger in the cockpit scene and designed a hand icon to show where the trigger will be. I have designed a point light to position underneath the plane
Slightly re positioned the point light in the scene
Finished positioning the point light in the scene and postioned it underneath the plane
I have included in a few point lights into the scene and positioned the light at the back of the hangar
I have included in a few point lights and positioned them at the back of the scene
I have slightly re positioned the point lights in the scene
I have scaled the size of the point light so that it is in the correct position unerneath the plane
I have scaled the size of the point light in the cockpit scene so that it is in the same position under the plane as it is in the hangar scene
I have included in the character asset who was designed by Sam who is one of the animators on the course into the hangar. This is to  make the hangar have a more realistic appeal
I have started to re arrange some of the crates in the hangar so that the character would be able to walk from one end of the hangar to the other 
More crate re arranging 
I have duplicated more crate objects so that the hangar has more crates in the scene
More crates designed for the cockpit scene so that the two scenes have the same design 
I have started to re position the point lights at the back of the hangar
I have re postioned the point light at the back of the scene slightly
I have duplicated more crate objects and positioned them at the back of the hangar
I have duplicated more crate objects in the cockpit scene and postioned them at the back of the hangar 
I have started to re position the point lights to get a brigher effect in the hangar
I have duplicated a few more crates and positioned them so that I would have three piles of three crates at the back of the hangar
I have duplicated the plane twice and placed the two planes outside in the airfield
I have included in sandbags which have been designed by Adam into the hangar scene outside in the airfield
I have included a table which was designed by Adam into the hangar scene, the table will be used to have a map and papers on for the player to interact with
I have included in a table asset into the cockpit scene
I have included in more sandbag assets into the hangar
I have included in more sandbag assets and placed them near to the crate object in the hangar
I have duplicated twq plane assets and placed them outside in the arifield in the cockpit scene
I have included in another table asset in the scene and positioned it near to the sandbags
I have duplicated the top crate objects to have three piles of crates at the back of the scene
I have scaled the character to a slightly smaller size 
I have re positioned the point light slighlty more underneath the plane in the scene
I have included in more sandbag assets in the hangar scene 
I have included in some more sandbag assets into the scene
I have scaled the plane down to a smaller size in the cockpit scene so that it is easier to see around
I have included in more sandbag assets into the scene
I have sorted out the lights in the scene
Overall I think that this project assignment has gone very well even though this is the first time I have designed an airfield and hangar environment and the project turned out better than I thought it would. I throughly enjoyed working on the hangar for the World War One project. I made the crate objects too big at first I overcame this by resizing them down to a more resonable size for the game. I could not get the default to change in Unity to a hand cursor correctly so I overcame this by including in a plane into each scene and assigned the hand cursor on the plane as a texture instead. This project in my opinon has been the best work I have designed on the course apart from the industrial assignment I worked on last year. The research I did for this project has been very useful for the development of the airfield and hangar  because of the inspirations and references I took forward into the design of the airfield and hangar environment and the type of objects and assets I could include into the design. Looking into hangar environments from World War One and modern day hangars has been useful for me becuase they gave me ideas of how the hangar could be designed and used them as reference for the design of the environment. The game environments gave me even further inspirations and references which I took forward into the design of the hangar and airfield and gave me more ideas as to how I could design the hangar. The game references have been useful for me because they gave me inspirations for the type of objects to include, the type of lighting to include and the type of objects and assets to include into the design.
While revisiting the project I noticed that all the prefabs I had developed for the project have all gone missing so I am having to add stuff back into the hangar scene. I have duplicated the plane asset and positioned the plane outside in the airfield and I have duplicated that plane asset to have these four planes in the airfield.
I have duplicated one of the planes in the airfield and positioned it slightly away and positioned it reasy to have the take off animation applied
I have applied a take off animation to one of the planes in the airfield to makje the airfield in the hangar scene more realistic
I have done this prototype test to see if the camera controls works to move around the hangar, the camera control is working correctly and the animation I have applied to one of the planes works without any errors
Current Work in Progress
Last Projects
Contact 

Recent Project 

The last project I worked on was the Space Randy's Pizza Delivery group project which I was apart of a small group of six people with Lewis, Jachym, Dom, Dan and Connor. To contribute to the group I designed a space tunnel highway that connects the hub restaurant to the planets to take the player into the cities to deliver the pizzas in the given time limit. 

 

 

 

Current project
The project I am currently developing is a 3D Platformer Winter Land level that I am designing for the final major project of the degree course. The Platformer is being developed in the Roblox Studio engine.
I am working on is the Winter Land 3D Platformer level that I am designing for the final major project this year. The project is being developed in the Roblox Studio engine. 

Space Randy's Pizza Delivery Group Project 

 

For this assignment project I was tasked to work in a small group team to design a project. The team was myself, Dom, Dan, Connor, Jachym and Lewis. The project idea was to design a working prototype of a pizza delivery game. My contribution to this project was to design a space tunnel highway which connects the cities on the planets to the hub.

Winter Land Level

 

For the final assignment on the degree course I was tasked with designing an final major project of my own choice. I designed a Winter Land themed 3D Platformer level in the Roblox Studio Engine. In the time given for the project I needed to have a prototype with working game mechanics although some of the game mechanics did not script correctly.

Company address: Doncaster College High Melton 

Home address: 50 Exeter Road, Wheatley, Doncaster, DN2 4L

Mobile number: 07799416138

Facebook: https://www.facebook.com/shaun.collins.5015

Email: skc2906@hotmail.co.uk

 

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