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Year 2 Assignment 1- Hangar and Airfield Project

Hangar Environment
The first assignment project of the second year is to develop a game based on the setting of World War One. To contribute to the project I am desgining a hangar environment while being teamed up with an animator.
This is the start of the block out of the hangar being designed in Autodesk Maya

This is slightly further into the modelling of the hangar block out

Further into the block out development of the hangar


Even further into the block out development of the hangar
More development of the hangar block out.

Further development of the hangar block out

Slightly further development of the hangar block out

Even slightly further development of the hangar block out

This is the finished block out design of the hangar which I have given to Adam who is the animator I have teamed up with for the project to design the hangar from this basic block out

I decided to do an early prototype of the hangar of the block out I have designed while waiting for Adam to design the hangar from the block out design.

Sligthly further into the design of the early prototype, I have including in point lights into the hangar block out.

This is the game view of the early prototype of the hangar but since it is the block out there is not much to show

This is the hangar that has been further designed by Adam from the basic block out design

This is the hangar scene with the first person character controller in the hangar

This is the prototype build of the hangar. I have included point lights on the cieling in the center of the light meshes to make the environment look more realistic.



This is to show that I have designed a cube object for the trigger that will be used to take the player to the cockpit scene from the hangar scene
This is to show that I have designed a trigger object for the cockpit scene that will be used to take the player to the hangar scene from the cockpit scene
This is the game view of the cockpit scene

Included in crate objects into the cockpit scene. The crate objects have been designed by Adam

Included in crate objects into the hangar scene. This is to make the hangar and cockpit scene exactly a like

Re positioned the crate objects in the scene slightly



